

En Guarde! – open world PvP, but random PKing is discouraged.Nuia have Nuians and Elves while Haranya have the Firran and Harani. A World Divided – choose between the two factions, Nuia and Haranya.Want a House? – persistent-world player-housing system, though homes can only be placed in certain areas.Unique Progression System – interesting system where crafting and other trade skills grant experience points.Players aren't bound to these classes and can switch into entirely new classes as desired. Awesome Class System – multi-classing system where Players can learn 3 "skillsets" at once to make their own class.Live the life of a humble farmer, an unscrupulous trader, or turn your back on the civilized world and sail the high seas of Erenor as a pirate in search of plunder and fortune! Players can gain experience points without ever swinging a sword, as the game rewards players with experience for non-combat activities, such as crafting and resource gathering. Walk, sail, or fly around in a true sandbox world that gives players the freedom to craft, farm, and even build their own sprawling mansion or trading ship. Players can choose from two playable races per faction, each with their own innate strengths and weaknesses, as well as a multitude of class combinations. Looking for some other awesome MMOs to play? Check out our list of the 10 best MMORPGs that you can begin playing today (for free).Choose your own path and live out your own unique adventure in ArcheAge! Play as a native of one of two hostile factions separated by the ocean. It's a really fun game if you've got a group of friends, and I've got my fingers crossed that the bad times are slowly being pushed behind it. Despite the bullet-points in this article, I still recommend that you give it a try. I think it's an incredibly unique and interesting MMO, and I hope to see it grow. One thing that is certain is that ArcheAge can and will be a better game when these problems are stomped out. People freely teleporting around the map? Really? Some of these mistakes are unavoidable, like wrongful automated bans others, not so much. Some issues have been handled, and others are still being worked on.

As many new MMOs do, ArcheAge suffered a rocky launch. It isn't meant to shovel dirt on ArcheAge and label it as a bad game. This post isn't meant to bash Trion or XL Games. However, economic balance and a level playing field does become a problem when this matter is coupled with our next issue. That's how competition works in these games. For example, the first guild or clan to complete a particular in-game dungeon might be months ahead of the next group, and the loot they obtain from this dungeon may enable them to progress through the game and snowball themselves into wealth that overpowers smaller players. This same argument can be made, in other areas, for practically any other MMO. Land owners are greatly advantaged with being able to create their own houses and farms. The only way to obtain land from here is to purchase from these land owners. Long story short, the players who were able to log on the game within the first 24 hours of launch claimed these land plots. There are a fixed number of servers and a fixed amount of land. There are patches of claimable land on every server. An issue exists within ArcheAge that is relatively unique to the game.
